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0.12.8.9457 Content Discussion and Questions Megathread

https://forum.escapefromtarkov.com/topic/139581-patch-notes-for-01289457/
Please post all questions related to the new update in this thread.
NOTE: There will be no wipe with 12.8
Added:
New equipment:
New weapons and weapons parts:
Quality of Life changes:
Optimization
AI improvements:
Fixed:
Changed:
submitted by bobbypower to EscapefromTarkov [link] [comments]

Preliminary patch notes for 12.8 patch!

Added:
New equipment:
New weapons and weapons parts:
Quality of Life changes:
Optimization
AI improvements
Fixed:
Changed:
The 12.8 patch will NOT be on this week! Need to polish everything!
submitted by trainfender to EscapefromTarkov [link] [comments]

The Problems With Tarkov's Economy and Balance.

Welcome to my overly long TED Talk about Tarkov's overall economy and the balancing issues within itself.
First, before I continue with the analysis of Tarkovs economy, let me throw some definitions your way, as understanding these things is very important to understanding what i'm about to explain.
FAUCETS
Faucets are feature or design decision that puts value into an economy.
SINKS
Sinks are features or design decisions that take away value from an economy.
NETS.
Not sure if this is an actual definition, but a Net is something that blocks value from falling into a sink. It's not a faucet, but it acts like one.
LOOT ECONOMY
The loot economy is essentially the 'FIR Economy'. It encompasses every piece of loot found in raid, even loot taken off of players bodies that doesn't have the FIR tag.
THE PLAYER-DRIVEN ECONOMY
The player driven economy is essentially the Flea Market.
Now it's important to understand what makes an economy sustainable. A stable economy would have to have tons of sinks for players to put their money into, while providing faucets for players to take money from. EFT's faucets include...
-FIR LOOT from PMC RUNS
-LOOT Gets Vendored
-LOOT Gets Sold on Flea (Requires Level 15)
-LOOT Gets Crafted Into FIR Items (Requires Hideout)
-CRAFTED LOOT Gets Vendored
-CRAFTED LOOT Gets Sold on FLEA (Requires Level 15)
-CRAFTED LOOT Gets Used
-PvP LOOT from PMC RUNS
-LOOT Gets Vendored
-LOOT Gets Used
-FIR LOOT from SCAV RUNS
-LOOT Gets Vendored
-LOOT Gets Sold on Flea (Requires Level 15)
-LOOT Gets Crafted Into FIR Items (Requires Hideout)
-CRAFTED LOOT Gets Vendored
-CRAFTED LOOT Gets Sold on FLEA (Requires Level 15)
-CRAFTED LOOT Gets Used
-PvP LOOT from SCAV RUNS
-LOOT Gets Vendored
-LOOT Gets Used
-BITCOIN FARM (Requires Hideout)
-And i'm sure many more than i'm missing
An economy also needs to have a lot of sinks to keep an economy flowing and stop players from amassing massive hordes of wealth. EFT's sinks include...
-Lost Gear from PMC RUNS (Recycles back into the 'PvP LOOT from PMC and SCAV RUNS' Faucets. But for another player.)
-Flea Market Taxes
-Medical Costs (Optional)
-Food Costs (Optional and Minor Sink)
-Hideout Upgrade Costs (Temporary Sink, Eventually turns into Faucet.)
-Scav Case Losses (Gambling)
-and a probably a few more that have slipped my mind.
Maybe you can already start to see some issues, and I haven't even started yet.
EFT's economy also has Nets, EFT's nets include
-Insurance
-Armor and Weapon Repairs
-Items in Secure Container (Maybe that would be counted here?)
EFT's economy is not sustainable. In order for an economy like EFT's to continue, they would need far more sinks to create a sense of scarcity. Veterans say that money is far too easy to make, but that's not the issue, money is far too hard to lose.
Ever wonder why you see a lot of squads using meta gear? Its because they all get their insurance back whenever they die, as it only takes 1 surviving member of a 5-man team, to secure his dead squadmates gear, and chuck it in a bush. Eliminating most of a squads expenses.
Solo players on the other hand, don't have this luxury, and will use a lot of low-end to mid-tier gear, expecting to lose it, and get it back in insurance, because it's not worth picking up.
BSG needs to incorporate more sinks and adjust their nets in a way that fixes it, otherwise the game will forever rely on wipes, and there will never be proper scarcity in the economy.
I want everyone to try and remember what it was like when you first booted up the game, had no fucking idea what you were doing, and how i'm sure many of you were scared shitless about losing your last P226 or Grach, and elated about finding a rifle, probably not knowing it shot dog-shit .366 rounds.
Now, i've spoken to a lot of new players, and a lot them have this sense of overwhelming anxiety about playing the game once they realise that death has consequences. This anxiety also helps tremendously with selling the games atmosphere, but as people get more experienced and more wealthy, that anxiety goes away, and so does the games atmosphere.
Its not possible to put us all back into the shoes of a new player, as a lot of the anxiety is caused by not knowing what the hell is going on or that you have an infinite source of income to the left of your PMC. But it is possible to bring back *SOME* of that anxiety by introducing gear scarcity into the Loot Economy.

There is almost no gear scarcity in the Loot Economy for a few reasons.
1. The flea-market allows people to buy whatever they want, whenever they want.
-There's a few ways to change this, removing it IS NOT the answer.
2. Playing in a squad tremendously increases your chances of getting your gear back in insurance.
3. Trader prices for Meta gear are far too low and Meta gear is far to easily obtained from raiders, bosses, and players wearing this gear; because it's so easy to obtain.
Now these things COULD be fixed, but if you did it would make a lot of gear useless. Because there are more issues.
Ammo and armor balance is scuffed.
Let me just give a few examples.
Everyone wants 7n31. It's a hot new ammo that everyone wants to try out, yet its sold out every trader reset. To counter this, BSG adds it as a craftable in the hideout. Now, it's all over the flea market, but very expensive, at the time of writing this it's 1700 RUB around. Pricey.
Now 7n31 coupled with the rate of fire of most of the guns that shoot it, goes through level 4 and 5 like butter, and even level 6 pretty well. But this is where we start to run into issues.
By increasing the supply of 7n31 and many other AP ammos, you've essentially massively decreased the effectiveness of many Higher-End armors.
"Oh well, that's fine, now newer and rats players have a chance of getting through all these chad armors."
Except that's not what happens.
Let me use a better example.
M62 is $5 a bullet. It completely ignores level 5 and goes through level 6 like butter. It is widely available, and very cheap.
Why would you use Level 5 and 6 when going up against this ammo?
There is no reason, Level 5 and 6 only slows you down when your up against AP Ammo.
That's fine though, this rare and exotic ammo should be able to go through armor like its nothing, that's why I pay exorbitant amounts of money and grind to obtain this ammo.
Except its not rare and exotic, its extremely common, with very little work to obtain, and this goes for a lot of the bullets in the game. Most Meta ammos are reasonably affordable and put down level 5 and 6 easily, which begs the question, why would I use Level 5 and 6? Why would I spend 800k on a slick, when someone can spend $5 to ignore it.
This goes into another issue that I see a lot of people talking about, the TTK (Time To Kill) The TTK isn't going to be fixed by adding 5 more health to the thorax, it will be fixed when armor actually does something. The only thing 5 more health on the Thorax does is make it more expensive to run AP ammo against unarmored players, and make bolt actions useless compared to DMRs.
TTK also effects the New Player experience, a lot of new player will simply spam their little makarov at big bad Altyn man and wonder why it did nothing. That's because armor isn't hard to get either, its harder to get than the ammo that pens it sure, but it's still very easy to get if you know how to get it. Meanwhile that new player is wondering why everyone is going through their cool new level 4 ceramic armor, and they're bullets aren't doing anything.
Now if they fixed the the Loot Economy and made armor, ammo and other gear harder to find, it would do nothing, because the traders sell ammo extremely cheap and armor extremely expensive compared to the ammo. Which means armor is going to get burnt, found, repaired and used until that person dies and the armor gets picked up again or scrapped at fence.
Now the traders, from what I understand, are supposed to eventually have extremely limited stock and options. However, seemingly, the community hates the idea of sold out traders.
I have an aneurysm everytime I see a post complaining about super high-pen ammo being sold out, and then immediately see the supply go up the next day, like what just happened with 7n31.
Because you're making. The problem. Worse.
Now, I want to believe that BSG will continue with their plans to make an economy based on scarcity, but this community has an issue with crying about a lot of dumb shit. Which, don't get me wrong, if the vast majority agrees that something needs to change, it probably should. We play the game more than the devs, we know what is fun.
But when you guys complain about something as sophisticated as tarkov's economy, and you have no idea what you're talking about, thats bad.
I wouldn't be making this section of the post, if I thought that BSG would ignore the complaints. But they have this habit of caving in to the community's crys. Please BSG, do not do this.
TL;DR: In order to have a good scarcity based economy, BSG needs to have more sinks in the economy to take money out of the hands of wealthy players, and they need to make ammo more expensive compared to the price of armor. The TTK issue is solved by making ammo more rare than armor, community needs to stop crying about stuff they don't understand.

Thank you for coming to my TED Talk.
submitted by AftT3Rmath to EscapefromTarkov [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

Elon Musk is Satoshi Nakamoto, the creator of Bitcoin, and had been buying Tesla shares with his Bitcoin, leading to the recent, astronomical rise in Tesla’s share price

Some people may know that Elon musk made his initial fortune off of PayPal in the late 90s and early 2000s. What people may not realize is that when he sold he was required to sign a non compete which prevents him from working for or starting another electronic payments company.
As many know, “Satoshi Nakamoto” is the fake name of the man who created bitcoin (no one knows who he is). Last people checked, Satoshi has roughly $8billion in bitcoin left.
Tesla’s stock price has risen 500% since the beginning of the year, with people scooping it up like crazy... they recently split the stock 5:1 to make it more affordable. People have assumed that the rise is due to retail investors pouring in, but there have been some super weird/interesting large blocks being bought up if you look at the price action. I’m talking much more than just retail investors. What if Elon has been using his BTC in order to buy up massive amounts of shares, which has bid up the share price and given him more control of the company (he actually doesn’t have voting control like Bezos).
Edit: Elon is using Tesla to make it traceable and bring the money back into circulation since he’s unable to spend $8billion in BTC.
submitted by thetagang4lyfe to conspiracy [link] [comments]

The underrated stock survey: one month in on /r/investing investing prowess

Following my post from last month (https://www.reddit.com/investing/comments/i2thge/), please see below for an update on how everyone's picks are doing one month in.
Key takeaways:
  1. 253 picks are still active and being tracked
  2. Overall average return of -1.27%, with an equal weighted return of -1.25%
  3. Highest returning pick: Pacific Ethanol (PEIX), a COVID play made by adamtejot for +78%
  4. If you invested in the top 5 most upvoted stocks (NET, CRSP, STNE, NVDA, NOK), you would have seen a return of -8.9%
  5. If you invested in the top 5 most controversial stocks (TSLA, WD, AMD, LMND, UBER), you would have seen a return of 0.0%
  6. The top 10 gainers in order (PEIS, FMCI, TUP, BABYF, GME, WELL, CVAC, WKHS, KEFI, NIO) provided an average equal weighted return of ~49%
For a full list of performance as of NOON EST, see below:
ID Company Symbol Provided by Upvotes 8/7/2020 9/11/2020 Increase
121 Pacific Ethanol Inc PEIX adamtejot 1 $2.69 $4.78 78%
90 FORUM MERGER II/SH CL A FMCI Mug_of_coffee 3 $14.53 $25.38 75%
38 Tupperware Brands Corporation TUP Scumbaggedfriends 1 $14.98 $23.89 59%
218 Else Nutrition Holdings Inc BABYF PringlesAreUs 1 $1.36 $2.06 51%
115 GameStop Corp. GME EmployerOfTheMonth 2 $4.16 $6.12 47%
192 WELL Health Technologies Corp TSE:WELL Unlucky-Prize, IcemanVish 2 $4.49 $6.33 41%
157 Workhorse Group Inc WKHS VisionsDB 5 $16.52 $23.06 40%
16 CureVac CVAC Tangerinho 8 $55.90 $77.20 38%
158 KEFI Gold and Copper Plc LON:KEFI Scipio-Africannabis- 1 $1.88 $2.58 37%
69 Nio Inc - ADR NIO makesalotofmoney, Carrera_GT, Charlie Brown364 3 $13.42 $17.90 33%
144 Kaleyra Inc KLR souptrades 1 $5.87 $7.75 32%
237 Pelaton PTON loosetingles 1 $68.30 $89.44 31%
245 Paradox Interactive AB (publ) OTCMKTS:PRXXF I_worship_odin 1 $24.30 $31.70 30%
80 UTZ BRANDS INC/SH CL A NV UTZ RIC_FLAIR-WOOO 5 $13.84 $17.76 28%
194 10X Genomics Inc TXG Unlucky-Prize 1 $96.13 $123.17 28%
26 Tesla Inc TSLA Skurinator, goldcakes, redmars1234, Drortmeyer2017 3 $290.54 $371.75 28%
78 Travelcenters of America Inc TA jk_tilt 1 $17.27 $21.75 26%
185 Draftkings Inc DKNG boomshalock 1 $34.09 $42.80 26%
233 Mamamancini's Holdings Inc MMMB Jayesslee 1 $1.70 $2.10 24%
225 SPARTAN ENERGY /SH SPAQ bigsexy12 1 $12.36 $15.21 23%
214 Inspire Medical Systems Inc INSP JPINFV2 1 $104.92 $128.80 23%
51 SmileDirectClub Inc SDC meeni131 3 $9.05 $11.06 22%
60 Sunrun Inc RUN FactualNeutronStar 2 $46.00 $56.11 22%
101 Immunovia AB (publ) IMMNOV jennyther 3 $161.60 $197.00 22%
188 Penn National Gaming, Inc PENN Calpool 1 $49.00 $59.72 22%
213 Sibanye Stillwater Ltd SBSW marqui4me 1 $11.39 $13.74 21%
248 Six Flags Entertainment Corp SIX EthosPathosLegos 1 $18.38 $22.17 21%
232 Xpel Inc XPEL Bkazzle 1 $20.06 $24.16 20%
149 Planet 13 Holdings Inc PLNHF MMatter1 3 $2.67 $3.20 20%
71 InVitae Corp NVTA emtvaikkajoku, CrackHeadRodeo 6 $28.43 $33.28 17%
179 Millicom International Cellular SA(SWE) STO:TIGO-SDB joseph460 1 $245.50 $287.00 17%
48 Proto Labs Inc PRLB JEesSs 3 $130.13 $150.38 16%
22 Air Canada TSE:AC priamXus 0 $15.73 $18.02 15%
159 General Motors Company GM Buttershine_Beta -1 $26.72 $30.51 14%
148 Peabody Energy Corporation BTU aviatoraway1 0 $2.52 $2.84 13%
199 Redfin Corp RDFN shreddit47 8 $43.69 $49.15 12%
146 CBS Corporation Common Stock VIAC 1987supertramp 1 $26.21 $29.46 12%
109 Canadian Solar Inc. CSIQ MrMineHeads, vvv561 6 $25.32 $28.40 12%
169 Target Corporation TGT Kosher-Bacon 1 $131.75 $147.67 12%
41 Uber Technologies Inc Uber DukeBD2021 -1 $32.90 $36.72 12%
95 CEL-SCI Corporation CVM Golden_Pineapple 1 $12.19 $13.51 11%
55 Hikma Pharmaceuticals Plc HKMPF Marvins-Room 1 $31.08 $34.38 11%
17 Ally Financial Inc ALLY jcurtis44 1 $21.47 $23.71 10%
173 SiTime Corp SITM drbh_ 1 $58.92 $64.80 10%
190 Otonomy Inc OTIC Unlucky-Prize 1 $3.56 $3.90 10%
13 NVIDIA Corporation NVDA TBSchemer, friedtea15 66 $447.98 $490.43 9%
72 Sea Ltd SE scatterblodded, tradeintel828384839, thug_funnie, Meymo 16 $129.00 $141.21 9%
243 Trulieve Cannabis Corp TCNNF grphelps1, Cucumber_Cooling 2 $18.83 $20.49 9%
73 Digital Turbine Inc APPS toop4 6 $22.59 $24.51 8%
70 Alibaba Group Holding Ltd - ADR BABA helio987, ScreeMart, Necessary_Club_6714 -1 $252.10 $271.66 8%
206 RENAULT S A/ADR RNLSY jw8700 1 $5.33 $5.74 8%
234 Great Panther Mining Ltd GPL Tony0x01 1 $0.93 $1.00 8%
77 Inmode Ltd INMD meta-cognizant, craneman813 4 $31.77 $34.15 7%
97 Magnachip Semiconductor Corp MX samtony234 1 $12.08 $12.97 7%
79 Maverix Metals Inc MMX AwesomeMathUse 1 $4.61 $4.93 7%
145 Edwards Lifesciences Corp EW TheTubbyOlive 1 $76.94 $82.17 7%
250 PROSHARES TULTRA MSCI JAPAN EZJ Necessary_Club_6714 1 $32.13 $34.31 7%
98 Games Workshop Group PLC OTCMKTS:GMWKF MAUSECOP, Thenattylimit 2 $120.95 $129.15 7%
123 Innovative Industrial Properties Inc IIPR Dalis_Ktm 1 $114.63 $122.40 7%
167 Walmart Inc WMT anthonyjh21 6 $129.97 $137.78 6%
227 Cameco Corp CCJ jh4962772, Commandobolt, 3STmotivation 13 $10.37 $10.99 6%
18 Toronto-Dominion Bank TD robbierox123 0 $45.77 $48.26 5%
124 New Relic Inc NEWR Dalis_Ktm 1 $53.62 $56.52 5%
114 Brainstorm Cell Therapeutics Inc BCLI BigSexyTolo 2 $12.79 $13.47 5%
138 GLB X FUNDS/HEALTH & WELLNESS T BFIT Venhuizer 2 $20.69 $21.76 5%
45 Best Buy Co Inc BBY 1madeamistake 2 $102.90 $107.74 5%
193 Ventas, Inc. VTR Unlucky-Prize 1 $41.52 $43.43 5%
29 Berkshire Hathaway Inc. Class B BRK.B Jeroen_Jrn, Cuza 31 $209.48 $218.92 5%
215 ServiceNow Inc NOW cookingboy 1 $431.21 $450.52 4%
86 Essent Group Ltd ESNT veggie-man 1 $35.82 $37.39 4%
254 Nuance Communications Inc. NUAN IwantmyMTZ 1 $29.48 $30.77 4%
198 NVR, Inc. NVR Linnake 1 $3,875.01 $4,036.96 4%
1 StoneCo Ltd STNE GromGrommeta 73 $49.06 $51.07 4%
43 Plug Power Inc PLUG lukwas_ 4 $11.28 $11.72 4%
35 Beyond Meat Inc BYND Kreisensalat, _Flipside_ 8 $131.51 $136.50 4%
134 Intel Corporation INTC ionlypwn, TitanCrasher54, niknikniknikniknik1 5 $48.03 $49.85 4%
252 INVESCO EXCHANG/SOLAR ETF TAN z74al 2 $51.20 $52.99 3%
208 Blackline Inc BL veebeew 2 $79.26 $81.95 3%
117 Altria Group Inc MO ARGENT_UM_PUR, gm14202 1 $42.17 $43.58 3%
164 Intuitive Surgical, Inc. ISRG swalloforswallo 2 $685.85 $708.14 3%
83 Taal Distributed Information Techs Inc TAAL AwesomeMathUse 1 $1.85 $1.91 3%
19 Alexion Pharmaceuticals, Inc. ALXN fisk47 39 $103.28 $106.62 3%
75 Boston Beer Company Inc SAM Top_Island 2 $825.79 $850.00 3%
228 ISHARES TGLB CLEAN ENERGY ET ICLN drheman25Q 1 $15.88 $16.28 3%
87 Pershing Square Tontine Holdings, Ltd NYSE:PSTH-UN 5_yr_lurker 7 $21.08 $21.60 2%
30 Walt Disney Co DIS jadenmc2189, biz_student 6 $129.93 $133.00 2%
211 NESTLE S A/S ADR NSRGY suburban_robot 1 $118.47 $121.20 2%
186 Golden Minerals Co AUMN YEEEEEAAAAA 1 $0.44 $0.45 2%
102 Tandem Diabetes Care Inc TNDM liao24 1 $104.15 $106.48 2%
135 Veeva Systems Inc VEEV JohnSpartans 3 $261.22 $266.74 2%
231 Simulations Plus, Inc. SLP hellohi3 1 $65.83 $67.11 2%
92 Brookfield Asset Management Inc BAM duongroi, Avaronah 2 $32.32 $32.91 2%
127 Naspers Limited NPSNY Demandredz 1 $34.60 $35.19 2%
129 Aphria Inc APHA Aprhria, Bdghablig 1 $4.47 $4.54 2%
171 JPMorgan Chase & Co. JPM wrs97 1 $99.38 $100.86 1%
40 Spirit Airlines Incorporated SAVE Matous_Palecek 0 $17.28 $17.53 1%
240 Westinghouse Air Brake Technologies Corp WAB warman506 1 $67.23 $68.18 1%
204 Cardlytics Inc CDLX whossayn, YarManYak 2 $66.28 $67.21 1%
216 Kirkland Lake Gold Ltd KL New_username_ 1 $52.58 $53.30 1%
244 Axon Enterprise Inc AAXN ansofteng 1 $83.88 $84.93 1%
32 Realty Income Corp O bushysmalls 5 $62.72 $63.44 1%
42 Wizz Air Holdings PLC WIZZ Matous_Palecek 2 $3,412.00 $3,443.23 1%
170 Morgan Stanley MS wrs97 1 $50.35 $50.80 1%
126 GLB X FUNDS/VIDEO GAMES & ESPORTS E HERO sgtyzi 1 $26.00 $26.23 1%
119 Apple Inc. AAPL tcldstnvdw -1 $27.78 $112.00 1%
63 Livongo Health Inc LVGO staniel_diverson, Raybay192, Drifter 1996, moveitover 22 $120.88 $121.80 1%
181 NCR Corporation NCR IAMBEOWULFF, fistymonkey1337 4 $20.11 $20.23 1%
74 CD PROJEKT S A/ADR OTGLY Thtb 8 $28.50 $28.67 1%
56 Zoetis Inc ZTS BearBearChooey 19 $158.88 $159.53 0%
93 Federal National Mortgage Association FNMA figbuilding, onkel_axel 2 $2.12 $2.12 0%
31 Pharmacyte Biotech Inc PMCB DillieTheSquid 0 $0.01 $0.01 0%
172 VMware, Inc. VMW kingbrow2020 1 $142.31 $142.30 0%
47 Pinterest Inc PINS EthanPhan 10 $34.98 $34.93 0%
133 Vanguard Total Stock Market Index Fund Admiral Shares VTSAX WackyBeachJustice 1 $82.67 $82.32 0%
212 Yeti Holdings Inc YETI boomwhackers 1 $50.40 $50.14 -1%
196 Booz Allen Hamilton Holding Corporation BAH i_smel_hookers 1 $84.67 $84.23 -1%
238 Kroger Co KR bxkrish 1 $35.24 $35.02 -1%
44 Raytheon Technologies Corp RTX anon2019L 21 $61.23 $60.81 -1%
54 ASML Holding NV ASML EthosPathosLegos, earthmoonsun 15 $366.07 $363.20 -1%
37 Novacyt SA ALNOV Snoopmatt 1 $3.60 $3.57 -1%
76 Taiwan Semiconductor Mfg. Co. Ltd. TSM Paks_12345, sogladatwork, BlissfulThinkr 13 $80.03 $79.16 -1%
122 Helen of Troy Limited HELE aa341 1 $201.26 $199.02 -1%
11 Nathan's Famous, Inc. NATH howtoreadspaghetti 1 $51.25 $50.65 -1%
84 Fastly Inc FSLY AwesomeMathUse 3 $79.33 $78.31 -1%
110 AAR Corp. AIR paulo92834 4 $18.77 $18.49 -1%
166 Purple Innovation Inc PRPL jloy88, CharlieBrown364, RemiMartin 6 $23.95 $23.59 -2%
113 Atlassian Corporation PLC TEAM shadowrckts 1 $170.93 $168.23 -2%
33 BlackBerry Ltd BB mh1t, EthosPathosLegos 25 $4.84 $4.76 -2%
139 EHang Holdings Ltd - ADR EH TheEUR0PEAN 1 $9.21 $9.04 -2%
137 TJX Companies Inc TJX princess-smartypants 3 $55.45 $54.41 -2%
5 Intellia Therapeutics Inc NTLA earthmoonsun 7 $19.83 $19.45 -2%
140 Brookfield Renewable Partners LP BEP YourPineapplePunch 1 $45.25 $44.34 -2%
184 Ares Capital Corporation ARCC ThemChecks 1 $14.87 $14.54 -2%
143 American Tower Corp AMT editviewgo 1 $257.61 $251.69 -2%
132 PROSHARES TULTRAPRO QQQ TQQQ iggy555, Guiterrezjm6 5 $126.99 $124.06 -2%
46 Oxford BioMedica plc OXB arabidopsis 12 $850.00 $830.00 -2%
128 Bank of America Corp BAC oobydoobydoobydoo, wrs97 2 $26.11 $25.46 -2%
152 H&R Real Estate Investment Trust HR.UN CaptainCanuck93 0 $10.34 $10.08 -3%
229 CDW common stock CDW plorfu 1 $114.77 $111.47 -3%
130 Docusign Inc DOCU h3ku, Teach-101 0 $204.76 $198.75 -3%
253 Microsoft Corporation MSFT TBSchemer 34 $212.48 $205.65 -3%
153 Spotify Technology SA SPOT _Hard4Jesus 0 $252.12 $243.88 -3%
131 TransUnion TRU AndyCircus 0 $87.38 $84.47 -3%
100 ORSTED A/S/ADR DNNGY BrentfordFC21 2 $47.37 $45.79 -3%
105 Wells Fargo & Co WFC yehdhbdjdjd 1 $25.07 $24.20 -3%
111 1ST TR EXCHANGE/NASDAQ CEA CYBERSEC CIBR komoggmu321 1 $35.40 $34.07 -4%
162 New York Times Co NYT jonhuang 1 $45.61 $43.86 -4%
27 Sony Corp SNE drorhac 13 $80.03 $76.88 -4%
224 Avalara Inc AVLR nomdeplume_alias 1 $122.71 $117.82 -4%
23 Activision Blizzard, Inc. ATVI Mondanivalo 12 $82.47 $79.17 -4%
120 Prologis Inc PLD ImPinkSnail 5 $105.07 $100.65 -4%
81 Franco Nevada Corp FNV AwesomeMathUse 1 $153.57 $146.93 -4%
12 Rocky Mountain Chocolate Factory, Inc. RMCF howtoreadspaghetti 1 $3.20 $3.05 -5%
217 LONZA GRP AG/ADR LZAGY Fuck512 1 $62.92 $59.94 -5%
154 Okta Inc OKTA Bcr731 3 $208.23 $197.95 -5%
191 Macerich Co MAC skvettlappen 1 $7.85 $7.46 -5%
142 Crown Castle International Corp CCI jkgator 1 $168.19 $159.72 -5%
10 Molson Coors Beverage Co Class B TAP howtoreadspaghetti 1 $37.27 $35.28 -5%
197 Equinix Inc EQIX gce1010 3 $791.70 $749.23 -5%
99 Gilead Sciences, Inc. GILD Leroy--Brown 1 $69.35 $65.60 -5%
141 TPI Composites Inc TPIC polwas 1 $28.81 $27.25 -5%
161 Micron Technology, Inc. MU Wexoch 3 $48.75 $46.02 -6%
175 American Water Works Company Inc AWK InfamousLegato 1 $149.79 $141.35 -6%
50 VolitionRX Ltd VNRX RiDDDiK1337 1 $3.35 $3.16 -6%
7 Square Inc SQ cuti95, ConstructivePlayer, Lfastrsx, jercky, CharlieBrown364 21 $147.22 $138.87 -6%
182 Logitech International SA LOGI CharlieBrown364 1 $73.03 $68.88 -6%
68 Turtle Beach Corp HEAR chancsc11 1 $18.37 $17.30 -6%
57 VirnetX Holding Corporation VHC vyts18 2 $5.26 $4.95 -6%
107 Maxar Technologies Inc MAXR Borne2Run 1 $24.74 $23.27 -6%
20 Horizon Therapeutics PLC HZNP thesearchforanswer 3 $76.06 $71.16 -6%
106 TransMedics Group Inc TMDX DropoutEngy 1 $18.05 $16.84 -7%
156 GFL Environmental Inc GFL lenadunhamsbutthole 1 $21.56 $20.10 -7%
200 Gan Ltd GAN emcdeezy22 2 $20.29 $18.91 -7%
108 Ingles Markets, Incorporated IMKTA kimjungoon 1 $42.97 $40.01 -7%
9 IAC/Interactivecorp IAC dvdmovie1 36 $133.05 $123.03 -8%
209 Cresco Labs Inc CRLBF UncleSlippyFist 1 $6.28 $5.80 -8%
165 Daqo New Energy Corp DQ stonk_daddy 1 $122.55 $112.96 -8%
62 Twilio Inc TWLO MarconianRex 8 $249.00 $228.90 -8%
14 Walker & Dunlop, Inc. WD TBSchemer 0 $57.70 $52.84 -8%
246 Coty Inc COTY NhatNguyen2112 1 $4.00 $3.66 -9%
25 Pan African Resources plc PAF Fruity_Pineapple 2 $26.30 $24.00 -9%
219 FLIR Systems, Inc. FLIR _zerokarma_ 1 $37.48 $34.12 -9%
8 Advanced Micro Devices, Inc. AMD ArneGo, apqwer, LoveOfProfit 13 $84.85 $77.23 -9%
210 Razer Inc RAZFF ThatOneRedditBro 1 $0.22 $0.20 -9%
201 Inseego Corp INSG esoccer141414 1 $12.08 $10.95 -9%
21 Enphase Energy Inc ENPH deGoblin 31 $72.84 $65.93 -9%
88 Match Group Inc MTCH BallinLikeImKobe24 1 $115.88 $104.50 -10%
187 Brookfield Property Partners LP Unit BPY Onarco 1 $11.75 $10.59 -10%
94 Rigel Pharmaceuticals, Inc. RIGL Gay_Demons 1 $2.58 $2.32 -10%
85 Empire State Realty Trust Inc ESRT silverpaw1786 4 $6.66 $5.97 -10%
147 Polaris Infrastructure Inc RAMPF CaptainCanuck93 1 $11.50 $10.30 -10%
176 2U Inc TWOU DickDaddy 1 $41.49 $37.11 -11%
125 Universal Display Corporation OLED niknikniknikniknik1 1 $186.51 $166.37 -11%
104 SunPower Corporation SPWR Hadouukken 1 $7.77 $10.57 -11%
4 Editas Medicine Inc EDIT earthmoonsun 7 $34.71 $30.85 -11%
96 Unibail-Rodamco-Westfield SE URW eams66 2 $42.44 $37.64 -11%
223 CVS Health Corp CVS handsomeandsmart_ 2 $64.96 $57.57 -11%
24 Alteryx Inc AYX Kme2 30 $121.38 $107.55 -11%
202 Slack Technologies Inc WORK AntwanDixon_ 2 $28.95 $25.65 -11%
65 Cyberark Software Ltd CYBR Kevenam 2 $110.59 $97.84 -12%
116 Mills Music Trust Unit OTCMKTS:MMTRS ARGENT_UM_PUR 1 $39.00 $34.50 -12%
64 Valero Energy Corporation VLO chickenandcheesefart 1 $52.66 $46.50 -12%
151 Gran Colombia Gold Corp TSE:GCM Linnake 0 $7.46 $6.57 -12%
49 Solaredge Technologies Inc SEDG m4r1vs 14 $211.47 $185.52 -12%
249 New York Mortgage Trust Inc NYMT ToKeepAndToHoldForev 1 $2.77 $2.43 -12%
82 Shopify Inc SHOP AwesomeMathUse -1 $1,053.12 $919.50 -13%
241 DexCom, Inc. DXCM InformalAid 1 $440.70 $384.40 -13%
67 Grayscale Bitcoin Trust (Btc) GBTC asherlevi 2 $13.06 $11.39 -13%
34 Mercadolibre Inc MELI pontoumporcento 14 $1,193.97 $1,035.14 -13%
247 BELLUS Health Inc BLU NhatNguyen2112 1 $2.74 $2.37 -14%
112 John B. Sanfilippo & Son, Inc. JBSS chris011186 2 $89.24 $77.01 -14%
103 Huntington Ingalls Industries Inc HII howtoreadspaghetti 1 $167.90 $144.60 -14%
15 Limelight Networks, Inc. LLNW cyberdex, thug_funnie 3 $6.10 $5.23 -14%
118 Elevate Credit Inc ELVT ScoreFuture 1 $2.58 $2.21 -14%
239 CytoDyn Inc CYDY dufmum 1 $4.79 $4.10 -14%
28 Ageagle Aerial Systems Inc UAVS fishkillr 16 $3.26 $2.78 -15%
53 Trade Desk Inc TTD all_hail_hypno, Kay312010 6 $493.20 $419.05 -15%
36 Cloudflare Inc NET thereisnospoongeek, olliemacg, Boots2243 220 $40.06 $33.96 -15%
66 Lydall, Inc. LDL Henisockle 1 $20.89 $17.70 -15%
235 Etsy Inc ETSY PeskyShart 1 $135.06 $113.39 -16%
183 Anglo Asian Mining LON:AAZ krenaldi1 1 $161.50 $135.00 -16%
195 Switch Inc SWCH gce1010 1 $18.03 $15.01 -17%
168 Fire & Flower Holdings Corp TSE:FAF tobcar 1 $1.01 $0.84 -17%
221 Mediwound Ltd MDWD blueblade408 1 $3.91 $3.25 -17%
230 Electrameccanica Vehicles Corp SOLO IHaveUsernameBlock 1 $3.07 $2.55 -17%
207 First Mining Gold Corp FFMGF RecCenterBall 0 $0.41 $0.34 -17%
6 Dicerna Pharmaceuticals Inc DRNA earthmoonsun 7 $21.03 $17.40 -17%
59 Nokia Oyj NOK perfectriot, LiabilityFree 52 $4.98 $4.12 -17%
89 Xebec Adsorption Inc. XBC Mug_of_coffee 3 $4.95 $4.06 -18%
52 Fluor Corporation (NEW) FLR lost_searching 2 $11.38 $9.24 -19%
220 Pagerduty Inc PD throthrowth 2 $29.85 $23.94 -20%
236 Banco Bbva Argentina SA BBAR GAV17 1 $4.23 $3.35 -21%
155 FuelCell Energy Inc FCEL i-kno-nothing, dewaser 2 $2.68 $2.12 -21%
150 Aytu Bioscience Inc AYTU Bkzkilla2, beefy-ambulance, subaruveganguy22 2 $1.38 $1.09 -21%
203 Rite Aid Corporation RAD ManagerMilkshake 1 $15.05 $11.85 -21%
39 Drive Shack Inc DS Bobjenkins97 2 $1.65 $1.29 -22%
2 Lemonade Inc LMND br1ghtness, skkreet, hahadumblloyd 4 $66.84 $51.91 -22%
163 Schrodinger Inc SDGR TipasaNuptials, asianmarysue, RattleGoreBitcoin 1 $71.17 $54.99 -23%
3 Crispr Therapeutics AG CRSP emtvaikkajoku 98 $89.81 $68.54 -24%
242 Chegg Inc CHGG Boots2243 1 $86.98 $65.81 -24%
136 Zagg Inc ZAGG ni_shi_shei 2 $3.98 $2.98 -25%
226 Trevena Inc TRVN pacosteles 1 $2.38 $1.78 -25%
91 Waitr Holdings Inc WTRH exstaticj 1 $5.15 $3.75 -27%
174 Patriot One Technologies Inc PTOTF DanReynolds 1 $0.73 $0.53 -27%
180 ACM Research Inc ACMR moveitover 1 $101.92 $67.32 -34%
251 Genius Brands International Inc GNUS due11 1 $1.59 $1.02 -36%
205 Agraflora Organics International Inc AGRA spreeshark 1 $0.05 $0.03 -40%
178 Retractable Technologies, Inc. RVP EmreCanPuns 1 $10.18 $5.92 -42%
160 Opko Health Inc. OPK CS1026 1 $5.63 $3.02 -46%
61 Ibio Inc IBIO PrairieDogger69 1 $3.80 $1.92 -49%
222 Altimmune Inc ALT Spes-Caritas 1 $27.38 $12.13 -56%
58 Jumia Technologies AG - ADR JMIA Jerund, souptrades, 7YearOldCodPlayer, CharlieBrown364, fortnitehead 7 $19.26 $8.38 -56%
177 Sorrento Therapeutics Inc SRNE DowJonesLocker 1 $14.42 $6.27 -57%
As a reminder, please do not interpret results seen here as an endorsement of the investing prowess of the community. Invest at your own risk.
submitted by Kme2 to investing [link] [comments]

Raoul Pal and Michael Saylor's Bitcoin vs Ethereum analysis is deeply flawed, and here is why.

Regarding the Bitcoin vs Ethereum narrative
Allocating capital in Bitcoin but not in Ethereum is a bet that the planned road-map for Ethereum will not be successfully implemented and/or its economic properties will not function as designed once the final phase of ETH 2.0 goes live. The combination of PoS, sharding and EIP-1559 will allow for a monetary policy that can sustain the system with zero, possibly negative, issuance. Detailed explanations of how this is possible has been documented through numerous interviews and blogs with developers and pundits. We also must take into consideration that even if the issuance is above zero, the returns from staking Ether must be accounted to compare the long-term holding value proposition against something like Bitcoin. If the staking rewards provide ~3% annual returns and issuance is ~2% then the equivalent issuance for a PoW protocol would be ~-1% (this will never happen in the Bitcoin protocol).
Addressing the claim that Ether is not money
The narrative that Ether is not money because the Ethereum protocol is not designed to exclusively function as money is akin to saying that the Internet is not a good emailing system because it is not exclusively designed to transmit emails. This type of narrative is trying to restrict the definition of money by suggesting that its underlying protocol should not have functionality that extends beyond the conventional way we think of it. The reality is that Ethereum is much better suited for a digital economy - Ether is its native monetary asset. The ability to issue other forms of digital assets and execute computer logic in a trustless unified system with a natively defined monetary asset encompasses all the fundamental building blocks of a future digital economy. This is a future where monetary, financial and information systems can take advantage of the inclusiveness, permissionless and trustless aspects that are central to the Bitcoin value proposition.
The Ethereum protocol is designed to do a lot of wonderful things, but it costs money to operate the network and that cost must be covered by something of value that can be easily liquidated or exchanged into other things of value.... otherwise known as money. The idea that Ether is more akin to oil than gold/money just because the price metric for computations is called "gas" falls apart under scrutiny. Ether is strictly used as a monetary incentive. It is not magically burned to propel a fictitious machine that runs the network... the computers that run the Ethereum network run under the same physical principles from the ones of Bitcoin - they consume energy and someone has to pay for it. It just so happens that the monetary rewards and cost of transactions operating the Ethereum network are done exclusively in Ether, and therefore it serves as a monetary base. In addition, Ether has been used as the monetary base for the acquisition of other digital assets during their ICO phase. Lastly, Paypal has revealed they will be including Ether as a means of payment for online merchants. Saying that Ether is not money is like saying the sky isn't blue.
Additional thoughts
  1. The combination of staking, EIP-1559 and sharding will allow ETH to reduce issuance ahead of Bitcoin's schedule. It is very likely going to allow for sustainable zero issuance which is something that is still up in the air for Bitcoin.
  2. The switch from PoW to PoS will dramatically reduce the operational cost of the network while incentivizing ownership of Ether. The reduction in operational cost is a huge factor contributing to a sustainable monetary policy.
  3. The true soundness of Ether as a store of wealth needs to account for the returns from staking. That means that even if the nominal issuance remained higher than Bitcoin, it could still a better investment when you account for the staking returns.
  4. Ethereum can operate as an entire financial system. It allows for issuance of new tokens and it can operate autonomously as a digital assets exchange... so that means that it can be an exchange for tokenized FIAT currencies, cryptocurrencies, tokenized securities and commodities. Think of a global market for stocks, commodities, future contracts and derivatives.
  5. The integration with digital assets is done natively in one network. Ethereum serves as a native monetary asset with sound properties. Tokenized bitcoins would not only significantly reduce security (value would be lost if EITHER network is compromised) it also makes little sense if Ethereum's soundness (staking - issuance) is superior to Bitcoin.
  6. There are a gazillion more use cases for Ethereum that would benefit from having a natively defined monetary asset.
  7. Ultimately Bitcoin might serve as digital gold as a hedge against Ethereum. So they can coexist, but they are still competing with each other in terms of building value. Every investor who is getting into cryptocurrencies should be asking what assets to buy and why. Money allocated to Bitcoin cannot be allocated to Ethereum and vice-versa.
submitted by TheWierdGuy to ethereum [link] [comments]

[ Bitcoin ] 100% of my money is now in BTC

[ 🔴 DELETED 🔴 ] Topic originally posted in Bitcoin by GOD_OF_POKER [link]
Sold stocks a few week ago because stocks were getting prohibitly expensive. Sold bonds because they never paid more than 2% per year. Today (monday) I put the last dollars I had into bitcoins. I literally have NO other investment - no retirement fund, no investments of any kind. The only thing I have is bitcoins.
100% of my assets is in bitcoins now.
And now we play the waiting game. Not planning to sell for 5+ years.
GLTA
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submitted by anticensor_bot to u/anticensor_bot [link] [comments]

Proposal: The Sia Foundation

Vision Statement

A common sentiment is brewing online; a shared desire for the internet that might have been. After decades of corporate encroachment, you don't need to be a power user to realize that something has gone very wrong.
In the early days of the internet, the future was bright. In that future, when you sent an instant message, it traveled directly to the recipient. When you needed to pay a friend, you announced a transfer of value to their public key. When an app was missing a feature you wanted, you opened up the source code and implemented it. When you took a picture on your phone, it was immediately encrypted and backed up to storage that you controlled. In that future, people would laugh at the idea of having to authenticate themselves to some corporation before doing these things.
What did we get instead? Rather than a network of human-sized communities, we have a handful of enormous commons, each controlled by a faceless corporate entity. Hey user, want to send a message? You can, but we'll store a copy of it indefinitely, unencrypted, for our preference-learning algorithms to pore over; how else could we slap targeted ads on every piece of content you see? Want to pay a friend? You can—in our Monopoly money. Want a new feature? Submit a request to our Support Center and we'll totally maybe think about it. Want to backup a photo? You can—inside our walled garden, which only we (and the NSA, of course) can access. Just be careful what you share, because merely locking you out of your account and deleting all your data is far from the worst thing we could do.
You rationalize this: "MEGACORP would never do such a thing; it would be bad for business." But we all know, at some level, that this state of affairs, this inversion of power, is not merely "unfortunate" or "suboptimal" – No. It is degrading. Even if MEGACORP were purely benevolent, it is degrading that we must ask its permission to talk to our friends; that we must rely on it to safeguard our treasured memories; that our digital lives are completely beholden to those who seek only to extract value from us.
At the root of this issue is the centralization of data. MEGACORP can surveil you—because your emails and video chats flow through their servers. And MEGACORP can control you—because they hold your data hostage. But centralization is a solution to a technical problem: How can we make the user's data accessible from anywhere in the world, on any device? For a long time, no alternative solution to this problem was forthcoming.
Today, thanks to a confluence of established techniques and recent innovations, we have solved the accessibility problem without resorting to centralization. Hashing, encryption, and erasure encoding got us most of the way, but one barrier remained: incentives. How do you incentivize an anonymous stranger to store your data? Earlier protocols like BitTorrent worked around this limitation by relying on altruism, tit-for-tat requirements, or "points" – in other words, nothing you could pay your electric bill with. Finally, in 2009, a solution appeared: Bitcoin. Not long after, Sia was born.
Cryptography has unleashed the latent power of the internet by enabling interactions between mutually-distrustful parties. Sia harnesses this power to turn the cloud storage market into a proper marketplace, where buyers and sellers can transact directly, with no intermediaries, anywhere in the world. No more silos or walled gardens: your data is encrypted, so it can't be spied on, and it's stored on many servers, so no single entity can hold it hostage. Thanks to projects like Sia, the internet is being re-decentralized.
Sia began its life as a startup, which means it has always been subjected to two competing forces: the ideals of its founders, and the profit motive inherent to all businesses. Its founders have taken great pains to never compromise on the former, but this often threatened the company's financial viability. With the establishment of the Sia Foundation, this tension is resolved. The Foundation, freed of the obligation to generate profit, is a pure embodiment of the ideals from which Sia originally sprung.
The goals and responsibilities of the Foundation are numerous: to maintain core Sia protocols and consensus code; to support developers building on top of Sia and its protocols; to promote Sia and facilitate partnerships in other spheres and communities; to ensure that users can easily acquire and safely store siacoins; to develop network scalability solutions; to implement hardforks and lead the community through them; and much more. In a broader sense, its mission is to commoditize data storage, making it cheap, ubiquitous, and accessible to all, without compromising privacy or performance.
Sia is a perfect example of how we can achieve better living through cryptography. We now begin a new chapter in Sia's history. May our stewardship lead it into a bright future.
 

Overview

Today, we are proposing the creation of the Sia Foundation: a new non-profit entity that builds and supports distributed cloud storage infrastructure, with a specific focus on the Sia storage platform. What follows is an informal overview of the Sia Foundation, covering two major topics: how the Foundation will be funded, and what its funds will be used for.

Organizational Structure

The Sia Foundation will be structured as a non-profit entity incorporated in the United States, likely a 501(c)(3) organization or similar. The actions of the Foundation will be constrained by its charter, which formalizes the specific obligations and overall mission outlined in this document. The charter will be updated on an annual basis to reflect the current goals of the Sia community.
The organization will be operated by a board of directors, initially comprising Luke Champine as President and Eddie Wang as Chairman. Luke Champine will be leaving his position at Nebulous to work at the Foundation full-time, and will seek to divest his shares of Nebulous stock along with other potential conflicts of interest. Neither Luke nor Eddie personally own any siafunds or significant quantities of siacoin.

Funding

The primary source of funding for the Foundation will come from a new block subsidy. Following a hardfork, 30 KS per block will be allocated to the "Foundation Fund," continuing in perpetuity. The existing 30 KS per block miner reward is not affected. Additionally, one year's worth of block subsidies (approximately 1.57 GS) will be allocated to the Fund immediately upon activation of the hardfork.
As detailed below, the Foundation will provably burn any coins that it cannot meaningfully spend. As such, the 30 KS subsidy should be viewed as a maximum. This allows the Foundation to grow alongside Sia without requiring additional hardforks.
The Foundation will not be funded to any degree by the possession or sale of siafunds. Siafunds were originally introduced as a means of incentivizing growth, and we still believe in their effectiveness: a siafund holder wants to increase the amount of storage on Sia as much as possible. While the Foundation obviously wants Sia to succeed, its driving force should be its charter. Deriving significant revenue from siafunds would jeopardize the Foundation's impartiality and focus. Ultimately, we want the Foundation to act in the best interests of Sia, not in growing its own budget.

Responsibilities

The Foundation inherits a great number of responsibilities from Nebulous. Each quarter, the Foundation will publish the progress it has made over the past quarter, and list the responsibilities it intends to prioritize over the coming quarter. This will be accompanied by a financial report, detailing each area of expenditure over the past quarter, and forecasting expenditures for the coming quarter. Below, we summarize some of the myriad responsibilities towards which the Foundation is expected to allocate its resources.

Maintain and enhance core Sia software

Arguably, this is the most important responsibility of the Foundation. At the heart of Sia is its consensus algorithm: regardless of other differences, all Sia software must agree upon the content and rules of the blockchain. It is therefore crucial that the algorithm be stewarded by an entity that is accountable to the community, transparent in its decision-making, and has no profit motive or other conflicts of interest.
Accordingly, Sia’s consensus functionality will no longer be directly maintained by Nebulous. Instead, the Foundation will release and maintain an implementation of a "minimal Sia full node," comprising the Sia consensus algorithm and P2P networking code. The source code will be available in a public repository, and signed binaries will be published for each release.
Other parties may use this code to provide alternative full node software. For example, Nebulous may extend the minimal full node with wallet, renter, and host functionality. The source code of any such implementation may be submitted to the Foundation for review. If the code passes review, the Foundation will provide "endorsement signatures" for the commit hash used and for binaries compiled internally by the Foundation. Specifically, these signatures assert that the Foundation believes the software contains no consensus-breaking changes or other modifications to imported Foundation code. Endorsement signatures and Foundation-compiled binaries may be displayed and distributed by the receiving party, along with an appropriate disclaimer.
A minimal full node is not terribly useful on its own; the wallet, renter, host, and other extensions are what make Sia a proper developer platform. Currently, the only implementations of these extensions are maintained by Nebulous. The Foundation will contract Nebulous to ensure that these extensions continue to receive updates and enhancements. Later on, the Foundation intends to develop its own implementations of these extensions and others. As with the minimal node software, these extensions will be open source and available in public repositories for use by any Sia node software.
With the consensus code now managed by the Foundation, the task of implementing and orchestrating hardforks becomes its responsibility as well. When the Foundation determines that a hardfork is necessary (whether through internal discussion or via community petition), a formal proposal will be drafted and submitted for public review, during which arguments for and against the proposal may be submitted to a public repository. During this time, the hardfork code will be implemented, either by Foundation employees or by external contributors working closely with the Foundation. Once the implementation is finished, final arguments will be heard. The Foundation board will then vote whether to accept or reject the proposal, and announce their decision along with appropriate justification. Assuming the proposal was accepted, the Foundation will announce the block height at which the hardfork will activate, and will subsequently release source code and signed binaries that incorporate the hardfork code.
Regardless of the Foundation's decision, it is the community that ultimately determines whether a fork is accepted or rejected – nothing can change that. Foundation node software will never automatically update, so all forks must be explicitly adopted by users. Furthermore, the Foundation will provide replay and wipeout protection for its hard forks, protecting other chains from unintended or malicious reorgs. Similarly, the Foundation will ensure that any file contracts formed prior to a fork activation will continue to be honored on both chains until they expire.
Finally, the Foundation also intends to pursue scalability solutions for the Sia blockchain. In particular, work has already begun on an implementation of Utreexo, which will greatly reduce the space requirements of fully-validating nodes (allowing a full node to be run on a smartphone) while increasing throughput and decreasing initial sync time. A hardfork implementing Utreexo will be submitted to the community as per the process detailed above.
As this is the most important responsibility of the Foundation, it will receive a significant portion of the Foundation’s budget, primarily in the form of developer salaries and contracting agreements.

Support community services

We intend to allocate 25% of the Foundation Fund towards the community. This allocation will be held and disbursed in the form of siacoins, and will pay for grants, bounties, hackathons, and other community-driven endeavours.
Any community-run service, such as a Skynet portal, explorer or web wallet, may apply to have its costs covered by the Foundation. Upon approval, the Foundation will reimburse expenses incurred by the service, subject to the exact terms agreed to. The intent of these grants is not to provide a source of income, but rather to make such services "break even" for their operators, so that members of the community can enrich the Sia ecosystem without worrying about the impact on their own finances.

Ensure easy acquisition and storage of siacoins

Most users will acquire their siacoins via an exchange. The Foundation will provide support to Sia-compatible exchanges, and pursue relevant integrations at its discretion, such as Coinbase's new Rosetta standard. The Foundation may also release DEX software that enables trading cryptocurrencies without the need for a third party. (The Foundation itself will never operate as a money transmitter.)
Increasingly, users are storing their cryptocurrency on hardware wallets. The Foundation will maintain the existing Ledger Nano S integration, and pursue further integrations at its discretion.
Of course, all hardware wallets must be paired with software running on a computer or smartphone, so the Foundation will also develop and/or maintain client-side wallet software, including both full-node wallets and "lite" wallets. Community-operated wallet services, i.e. web wallets, may be funded via grants.
Like core software maintenance, this responsibility will be funded in the form of developer salaries and contracting agreements.

Protect the ecosystem

When it comes to cryptocurrency security, patching software vulnerabilities is table stakes; there are significant legal and social threats that we must be mindful of as well. As such, the Foundation will earmark a portion of its fund to defend the community from legal action. The Foundation will also safeguard the network from 51% attacks and other threats to network security by implementing softforks and/or hardforks where necessary.
The Foundation also intends to assist in the development of a new FOSS software license, and to solicit legal memos on various Sia-related matters, such as hosting in the United States and the EU.
In a broader sense, the establishment of the Foundation makes the ecosystem more robust by transferring core development to a more neutral entity. Thanks to its funding structure, the Foundation will be immune to various forms of pressure that for-profit companies are susceptible to.

Drive adoption of Sia

Although the overriding goal of the Foundation is to make Sia the best platform it can be, all that work will be in vain if no one uses the platform. There are a number of ways the Foundation can promote Sia and get it into the hands of potential users and developers.
In-person conferences are understandably far less popular now, but the Foundation can sponsor and/or participate in virtual conferences. (In-person conferences may be held in the future, permitting circumstances.) Similarly, the Foundation will provide prizes for hackathons, which may be organized by community members, Nebulous, or the Foundation itself. Lastly, partnerships with other companies in the cryptocurrency space—or the cloud storage space—are a great way to increase awareness of Sia. To handle these responsibilities, one of the early priorities of the Foundation will be to hire a marketing director.

Fund Management

The Foundation Fund will be controlled by a multisig address. Each member of the Foundation's board will control one of the signing keys, with the signature threshold to be determined once the final composition of the board is known. (This threshold may also be increased or decreased if the number of board members changes.) Additionally, one timelocked signing key will be controlled by David Vorick. This key will act as a “dead man’s switch,” to be used in the event of an emergency that prevents Foundation board members from reaching the signature threshold. The timelock ensures that this key cannot be used unless the Foundation fails to sign a transaction for several months.
On the 1st of each month, the Foundation will use its keys to transfer all siacoins in the Fund to two new addresses. The first address will be controlled by a high-security hot wallet, and will receive approximately one month's worth of Foundation expenditures. The second address, receiving the remaining siacoins, will be a modified version of the source address: specifically, it will increase the timelock on David Vorick's signing key by one month. Any other changes to the set of signing keys, such as the arrival or departure of board members, will be incorporated into this address as well.
The Foundation Fund is allocated in SC, but many of the Foundation's expenditures must be paid in USD or other fiat currency. Accordingly, the Foundation will convert, at its discretion, a portion of its monthly withdrawals to fiat currency. We expect this conversion to be primarily facilitated by private "OTC" sales to accredited investors. The Foundation currently has no plans to speculate in cryptocurrency or other assets.
Finally, it is important that the Foundation adds value to the Sia platform well in excess of the inflation introduced by the block subsidy. For this reason, the Foundation intends to provably burn, on a quarterly basis, any coins that it cannot allocate towards any justifiable expense. In other words, coins will be burned whenever doing so provides greater value to the platform than any other use. Furthermore, the Foundation will cap its SC treasury at 5% of the total supply, and will cap its USD treasury at 4 years’ worth of predicted expenses.
 
Addendum: Hardfork Timeline
We would like to see this proposal finalized and accepted by the community no later than September 30th. A new version of siad, implementing the hardfork, will be released no later than October 15th. The hardfork will activate at block 293220, which is expected to occur around 12pm EST on January 1st, 2021.
 
Addendum: Inflation specifics
The total supply of siacoins as of January 1st, 2021 will be approximately 45.243 GS. The initial subsidy of 1.57 GS thus increases the supply by 3.47%, and the total annual inflation in 2021 will be at most 10.4% (if zero coins are burned). In 2022, total annual inflation will be at most 6.28%, and will steadily decrease in subsequent years.
 

Conclusion

We see the establishment of the Foundation as an important step in the maturation of the Sia project. It provides the ecosystem with a sustainable source of funding that can be exclusively directed towards achieving Sia's ambitious goals. Compared to other projects with far deeper pockets, Sia has always punched above its weight; once we're on equal footing, there's no telling what we'll be able to achieve.
Nevertheless, we do not propose this change lightly, and have taken pains to ensure that the Foundation will act in accordance with the ideals that this community shares. It will operate transparently, keep inflation to a minimum, and respect the user's fundamental role in decentralized systems. We hope that everyone in the community will consider this proposal carefully, and look forward to a productive discussion.
submitted by lukechampine to siacoin [link] [comments]

SHOCKING!!! BITCOIN DUMP OVER!!? WELL... LOOK AT THIS ... Last Time This Trend Transpired, Bitcoin Rallied 2,700% ... What Happens When The Last Bitcoin Is Mined? BITCOIN BLACK FRIDAY - LAST CHANCE!!! ⚫ Programmer explains Ripple XRP: Secret Message In Last Bitcoin Block & GoMama Prefers Ripple Over Stellar

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SHOCKING!!! BITCOIN DUMP OVER!!? WELL... LOOK AT THIS ...

Close. This video is unavailable. Ripple XRP: Secret Message In Last Bitcoin Block & GoMama Prefers Ripple Over Stellar Working Money Channel. Loading... Unsubscribe from Working Money Channel? Cancel Unsubscribe. Working ... THIS IS SHOCKING!!!! BITCOIN DUMP IS OVER? WELL, LOOK AT THIS BITCOIN AND STOCK TO FLOW CHART!!! CRAZY!!! _*$1'802 FREE on our Trusted Exchanges!*_ 🔶 _*Bybit... Interview with Richard Heart - Bitcoin, Bull Market, Ethereum, Success, Earning Millions, HEX - Duration: 2:44:44. Ivan on Tech 36,729 views In this video I presented my way to analysis the stock and Crypto market.

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